By Lance A Leventhal
Publication by means of Leventhal, Lance A
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Extra resources for 6800 assembly language programming
Hints You can drag multiple blocks around the programming area at the same time. To delete four of the six Hide and Show blocks from your previous script in one motion, just put your finger on the third block and drag it back to the blocks palette. All of the blocks to the right of that block will move with it. Looking for a Challenge? Put other blocks inside and outside of the Repeat block. Try out some motion blocks from the blue category. Notice how the animation changes depending on whether a block is or is not included in the Repeat block.
Let’s make the penguin say something before it dances. You can add speech bubbles for characters using the purple Say block. Tap the purple button in the block categories area to reveal the looks blocks. info G ett i n g Start e d Drag the Say block to the programming area. ” First, tap the word hi to make the keyboard appear. Use the backspace key to delete hi, and then type Let’s dance! or whatever you want the penguin to say. info Ch apte r 1 Add some blue motion blocks to make the penguin dance, and then put a Start on Green Flag block at the beginning of the penguin’s script.
In the window that pops up, type Dance Party. You can drag the title around the screen and place it anywhere you want. You can also use the Change Size ( ) and Change Color ( ) buttons to change the size and color of the title you give your project. Play around and see what suits your stage best. Press Go to try it out on the stage. If you want to edit the title again, you can tap on the words to bring the text window back up. info G ett i n g Start e d Step 9: Name Your Project Now give your project a name so that when you open ScratchJr again and see your projects on the home screen, you’ll know which project is which.